Affinitive’s Social Media Playground

Welcome to Social Media Playground, a place to discuss all things related to word of mouth (WOM) and social media marketing. Brought to you by Affinitive, a word of mouth and social media marketing, technology and strategic solutions firm located in New York City and San Francisco.

Affinitive’s Social Media Playground

Lord of the Rings Fans Strut Their Stuff for Ultimate Fan Contest!

January 16th, 2009 · Comments

Talk about passionate fans! For the past several months Affinitive has been running “Battle For the Ring”, an enthusiast community/advocacy program we developed for the new video game The Lord of The Rings: Conquest for one of our great clients, Electronic Arts.
The game hit stores this week, and to celebrate the illustrious history of [...]

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Tags: Marketing · Self-Promotion · Social Media

Microsoft’s New “Retail” Gamble

January 15th, 2009 · Comments

Following hot on the heels of Apple’s retail store success, Microsoft announced today that they are opening their first “Retail Experience Center”, a brick and mortar home for consumers to  “build connected shopping experiences and consumer loyalty, improve business insights and decision making, create operational efficiencies,” and ultimately, “address rising consumer expectation and competitive pressures [...]

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Tags: Industry News · Technology

WOM in the Workplace

July 15th, 2008 · Comments

The water cooler just got a lot sexier for marketers. A recent survey conducted by WorkPlace Media and reported by MarketingCharts indicates that 96% of workplace consumers give coworkers advice about products and services. Additionally, 93% also seek advice before making purchases.
“The American workplace is replacing the American neighborhood as the most lucrative marketing [...]

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Tags: Industry News · Research

Giving Consumers a Say in Product Packaging

July 10th, 2008 · Comments

Recently, video game publisher (and Affinitive client) NAMCO BANDAI Games sought help in choosing the official box art for the upcoming PlayStation 3 release of NARUTO: Ultimate Ninja Storm.
Tapping into their 20,000+ member Hokage’s Room enthusiast community, members were invited to complete a survey and provide feedback on 6 designs as well as how the [...]

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Tags: Case Studies · Marketing · Research · Self-Promotion

Product Placement versus Consumer Engagement

July 7th, 2008 · Comments

The idea of “product placement” is one that many entertainment industry veterans are so familiar with, it is likely a part of their daily vocab. There are many memorable examples of product placement throughout the years, including the origin of the “Soap Opera” which comes from the show’s original sponsors, [...]

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Tags: Marketing · Social Media · Technology

Engagement – Marketing’s “New” Key Metric

April 10th, 2008 · Comments

For those of you who might have been following the Forrester Research Marketing Forum 2008 (either via “microblogging” or Twitter), a new set of metrics were put forth to better quantify how consumers engage with products and services.
The engagement model is based on Discovery, Evaluation, Use and Affinity for products and can be used offline [...]

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Tags: Industry News · Marketing · Research