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	<title>Affinitive's Social Media Playground &#187; online video</title>
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	<link>http://www.socialmediaplayground.com</link>
	<description>Welcome to Social Media Playground, a place to discuss all things related to word of mouth (WOM) and social media marketing. Brought to you by Affinitive, a word of mouth and social media marketing, technology and strategic solutions firm located in New York City and San Francisco.</description>
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		<title>&#8220;Beyond Advertising&#8221; Study &#8211; A Strategic Path to the Digital Customer</title>
		<link>http://www.socialmediaplayground.com/research/372/2009/04/06/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=372</link>
		<comments>http://www.socialmediaplayground.com/research/372/2009/04/06/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 15:55:33 +0000</pubDate>
		<dc:creator>Lauren Ramer</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[ibm]]></category>
		<category><![CDATA[online marketing]]></category>
		<category><![CDATA[online video]]></category>
		<category><![CDATA[roi]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[study]]></category>
		<category><![CDATA[word of mouth]]></category>
		<guid isPermaLink="false">http://www.socialmediaplayground.com/?p=372</guid>
		<description><![CDATA[Marketing channels, such as Word of Mouth Marketing and Online Marketing, are expected to grow to an astounding 27% of overall marketing expenditures by 2012, up from 7% in 2002, according to a new research study recently released by IBM Institute for Business Value titled &#8220;Beyond Advertising: Choosing a Strategic Path to the Digital Consumer&#8221;. [...]]]></description>
			<content:encoded><![CDATA[<p><img title="figure2" src="http://www.socialmediaplayground.com/wordpress/wp-content/uploads/2009/04/figure2.jpg" alt="figure2" width="500" /></p>
<p>Marketing channels, such as Word of Mouth Marketing and Online Marketing, are expected to grow to an astounding 27% of overall marketing expenditures by 2012, up from 7% in 2002, according to a <a href="http://www-935.ibm.com/services/us/index.wss/ibvstudy/gbs/a1031045?cntxt=a1000062" target="_blank">new research study recently released</a> by IBM Institute for Business Value titled &#8220;Beyond Advertising: Choosing a Strategic Path to the Digital Consumer&#8221;.</p>
<p>The findings prove the changed landscape of the advertising marketplace and the necessity for companies to adapt in order to compete. The report reveals that companies are shifting spending away from traditional advertising in favor of more interactive and measurable ways of reaching consumers.</p>
<p>The study cites the four major trends that are emerging:</p>
<ul>
<li><strong>Influence of the Digital Savvy Consumer</strong> – Today’s consumer is more more digitally savvy and wants to be engaged online. This year, 76 percent indicated they had already watched video on their computers (up 27 percent). Thirty-two percent indicated they had viewed video on a portable device or mobile phone (up 45 percent). And interest in mobile video content has more than doubled in a year, to 55 percent.</li>
<li><strong>A shift in advertiser spending</strong> – Advertisers are responding to this new breed of digital savvy consumer. Results show that Sixty-three percent of global CMO&#8217;s expect to increase online/interactive marketing spends while 65 percent expect to decrease traditional advertising.</li>
<li><strong>Digital migration of platforms</strong> – The emergence of digital forums such as social media and online video are blurring the lines between advertising and marketing in a move to what the study calls &#8220;brands-actional&#8221; advertising.</li>
<li><strong>Emergence of new capabilities</strong> –“Moves, by both new entrants and existing players, are driving new types of industry innovation, and accelerating the pace of change.&#8221;</li>
</ul>
<p>&#8220;To succeed &#8211; especially in the current economic environment &#8211; media companies will need to develop a new set of capabilities to support the industry&#8217;s evolving demands, which include micro targeting, real-time ROI measurement and cross-platform integration,&#8221; says Saul Berman, IBM Global Leader for Strategy and Change Consulting Services and co-author of the study.</p>
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		<title>Baby Boomers Aren’t That Far Behind</title>
		<link>http://www.socialmediaplayground.com/social-media/baby-boomers-aren%e2%80%99t-that-far-behind/2009/03/04/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=baby-boomers-aren%25e2%2580%2599t-that-far-behind</link>
		<comments>http://www.socialmediaplayground.com/social-media/baby-boomers-aren%e2%80%99t-that-far-behind/2009/03/04/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 04:16:32 +0000</pubDate>
		<dc:creator>Susanna Lee</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[baby boomers]]></category>
		<category><![CDATA[blogs]]></category>
		<category><![CDATA[boomers]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Forrester]]></category>
		<category><![CDATA[forums]]></category>
		<category><![CDATA[internet usage]]></category>
		<category><![CDATA[online video]]></category>
		<category><![CDATA[podcasts]]></category>
		<category><![CDATA[social networking]]></category>
		<guid isPermaLink="false">http://www.socialmediaplayground.com/?p=266</guid>
		<description><![CDATA[I know I shouldn’t be, but I’m still a little amazed when I see the elderly chatting away on cell phones. It’s somewhat of a stark contrast for me because I remember seeing my grandmother’s rotary phone as a child and now I see her answering calls on her cell phone instead. And no, I’m [...]]]></description>
			<content:encoded><![CDATA[<p>I know I shouldn’t be, but I’m still a little amazed when I see the elderly chatting away on cell phones. It’s somewhat of a stark contrast for me because I remember seeing my grandmother’s <a title="Rotary phones" href="http://en.wikipedia.org/wiki/Rotary_dial">rotary phone</a> as a child and now I see her answering calls on her cell phone instead. And no, I’m not that old but I do remember the rotary phones (<a title="Rotary phones from Urban Outfitters" href="http://www.urbanoutfitters.com/urban/catalog/productdetail.jsp;jsessionid=0D275A649D6CB4EE75D368B8B695A79C.app13-node3?itemdescription=true&amp;itemCount=60&amp;id=15043276&amp;parentid=A_ENT_MUSICCAMERAS&amp;sortProperties=&amp;navCount=252">before Urban Outfitters made the designs a hip thing</a>) while touch tones were also an option for making calls.</p>
<p><img style="float:left;margin:0 10px 5px 0;" title="Misusing_Slang" src="http://www.socialmediaplayground.com/wordpress/wp-content/uploads/2009/02/misusing_slang.png" alt="That song is so pwned!" width="219" height="241" /></p>
<p>I definitely don’t underestimate the older demographics. I’m getting used to commenting on my cousin’s status on Facebook, then seeing my uncle’s comment under mine a few hours later. I’m getting used to seeing my best friend and her mom’s conversation on my homepage. I’m getting to the shrug-off point.</p>
<p>I know and I certainly see the older demographics not only adopting and adjusting, but integrating all this technology and weaving it into their daily lives&#8230; so what <em>does</em> surprise me is a <a title="The Technical Divide" href="http://www.barna.org/FlexPage.aspx?Page=BarnaUpdateNarrow&amp;BarnaUpdateID=327">recently released study conducted by The Barna Group</a> that explored how technology is shaping different experiences and expectations among generations. Although the study does point out that &#8220;many of the bloggers, music downloaders and users of social networking websites are from the Boomer and Buster cohorts&#8221; because &#8220;Boomers and Busters represent about two-thirds of the adult population&#8221;, the study seems to undermine their technical savvy. <a title="AdAge.com" href="http://adage.com/digital/article?article_id=134745">AdAge.com</a> also recently pointed out this generation’s dominance on the big two, &#8220;As of January, more than 50% of Facebook users and 44% of MySpace users in the U.S. were over 35 years old, according to ComScore estimates.&#8221;</p>
<p><a title="The Technical Divide" href="http://www.barna.org/FlexPage.aspx?Page=BarnaUpdateNarrow&amp;BarnaUpdateID=327"><img class="size-full wp-image-268 alignleft" title="The Technical Divide" src="http://www.socialmediaplayground.com/wordpress/wp-content/uploads/2009/02/thetechdivide.jpg" alt="The Technical Divide" width="480" height="560" /></a>The study breaks users down into four generations – Mosaics (18 &#8211; 24), Busters (25 &#8211; 43), Boomers (44 &#8211; 62) and Elders (63+) then categorizes each generation’s use of technology into <em>Mainstream</em> (technologies used by at least one out of every two computers users (50%+)), <em>Emerging</em> (Those used by at least one out of five but less than hald computer users (20%-49%)) and <em>Limited (Technologies</em> used by fewer than one-fifth of computer users (19% or less)).<br />
So, what sticks out from this chart that doesn’t fit right with my personal observations as well as other recently released research surveys? These are the points that I question:</p>
<ul>
<li>Busters, Boomers and Elders fall into the &#8220;Limited&#8221; category for both having &#8220;posted a comment on another blog&#8221; and &#8220;maintain personal blog&#8221;.</li>
<li>Busters are only in the &#8220;Emerging&#8221; category for &#8220;watched a video online&#8221;.</li>
</ul>
<p>These are surprising to me because <a title="How to Reach Baby Boomers with Social Media" href="http://www.nytimes.com/external/readwriteweb/2009/02/20/20readwriteweb-how_to_reach_baby_boomers_with_social_media.html">Forrester Research just released a report</a> that show <strong>more than 60%</strong> of those in the Baby Boomers generational group <strong>actively consume socially created content like blogs, videos, podcasts and forums.</strong> It&#8217;s true that they might not be heavily involved with content creation but as far as commenting and watching videos go, Baby Boomers are there and on the rise, &#8220;In 2007, the percentage of Boomers consuming social media was 46% for younger Boomers (ages 43 to 52) and 39% for older Boomers (ages 53 to 63). By 2008, those number increased to <strong>67% and 62%</strong>, respectively.&#8221;<br />
In short, there is no doubt that the 35+ demographics makes up for many of the profiles and accounts created on social media sites but credit must be also given to them on their ability and usage of the functionalities of the sites.</p>
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		<title>Young And Old Alike Are Online, Using Email</title>
		<link>http://www.socialmediaplayground.com/social-media/young-and-old-alike-are-online-using-email/2009/03/03/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=young-and-old-alike-are-online-using-email</link>
		<comments>http://www.socialmediaplayground.com/social-media/young-and-old-alike-are-online-using-email/2009/03/03/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 23:31:42 +0000</pubDate>
		<dc:creator>Patrick Courtney</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[customer reviews]]></category>
		<category><![CDATA[generation]]></category>
		<category><![CDATA[internet usage]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[MarketingVOX]]></category>
		<category><![CDATA[online habits]]></category>
		<category><![CDATA[online video]]></category>
		<category><![CDATA[Pew Research Center]]></category>
		<category><![CDATA[podcasts]]></category>
		<guid isPermaLink="false">http://www.socialmediaplayground.com/?p=277</guid>
		<description><![CDATA[Marketing VOX reported today on a new study from the Pew Research Center on internet usage by generation.  The report reveals some insights into the specific behaviors of internet users by age group, from blogging to playing games.  There&#8217;s some valuable information to be gleaned and I encourage you to check out the full report [...]]]></description>
			<content:encoded><![CDATA[<p>Marketing VOX <a href="http://www.marketingvox.com/newsflash-old-young-use-net-differently-043378/?utm_campaign=newsletter&amp;utm_source=mv&amp;utm_medium=textlink">reported</a> today on a <a href="http://pewresearch.org/pubs/1093/generations-online">new study</a> from the Pew Research Center on internet usage by generation.  The report reveals some insights into the specific behaviors of internet users by age group, from blogging to playing games.  There&#8217;s some valuable information to be gleaned and I encourage you to check out the full report <a href="http://pewresearch.org/pubs/1093/generations-online">here</a>.</p>
<p>Some key takeaways I left with:</p>
<ul>
<li>Internet usage by 70-75 year olds has increased from 26% in 2005 to 45% today.</li>
<li>Only 73% of teens say they use email now, as opposed to 89% in 2004.</li>
<li>Teen internet users&#8217; favorite online activity is game playing (78%), significantly higher than any other age group.</li>
<li>Almost no one is visiting virtual worlds.  The highest concentration is teens, at only 10%.</li>
<li>Generation X lead online shopping habits, with 80% buying products online, compared with 71% of users 18-32.  Only 28% of online teens buy products online.</li>
<li>Downloading video is gaining across all age groups, most noticeably among users age 73+, now 13% up from 1% in 2005.</li>
</ul>
<p>Check out the chart below for an overview of each generation.</p>
<p style="text-align: left;">Does your generation&#8217;s analysis accurately represent how you use the internet as an individual?</p>
<p style="text-align: center;"><img class="size-full wp-image-279 aligncenter" title="internetusage" src="http://www.socialmediaplayground.com/wordpress/wp-content/uploads/2009/03/internetusage.png" alt="internetusage" width="493" height="702" /></p>
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		<title>Online Video &#8211; A Growing Opportunity for Video Game Purchase Influence</title>
		<link>http://www.socialmediaplayground.com/social-media/online-video-a-growing-opportunity-for-video-game-purchase-influence/2009/02/12/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=online-video-a-growing-opportunity-for-video-game-purchase-influence</link>
		<comments>http://www.socialmediaplayground.com/social-media/online-video-a-growing-opportunity-for-video-game-purchase-influence/2009/02/12/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 18:54:56 +0000</pubDate>
		<dc:creator>Patrick Courtney</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[influence]]></category>
		<category><![CDATA[online video]]></category>
		<category><![CDATA[UGC]]></category>
		<category><![CDATA[user-generated content]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[viral]]></category>
		<guid isPermaLink="false">http://www.socialmediaplayground.com/?p=160</guid>
		<description><![CDATA[A couple of notable online marketing studies found their way to my inbox recently and I thought I&#8217;d point out a conspicuous congruency supporting the use of online video as a key component of an overall marketing plan, especially for video game publishers.  Considering video game publishers make up a significant share of our client [...]]]></description>
			<content:encoded><![CDATA[<p>A couple of notable online marketing studies found their way to my inbox recently and I thought I&#8217;d point out a conspicuous congruency supporting the use of online video as a key component of an overall marketing plan, especially for video game publishers.  Considering video game publishers make up a significant share of our client roster, I thought the following research pertinent.</p>
<p><img style="float:left;margin:0 10px 10px 0;" title="UGC Creators" src="http://www.socialmediaplayground.com/wordpress/wp-content/uploads/2009/02/ugccreators2.gif" alt="UGC Creators" width="324" height="191" /> eMarketer <a href="http://www.emarketer.com/Article.aspx?id=1006888">released</a> some big numbers last week on the growth of user-generated content creators and consumers.  The report estimates that by 2013 the number of UGC creators will reach 115 million (just over half of all internet users), up from 83 million in 2008.  That&#8217;s significant, and indicative of the growing popularity of user-generated content (specifically video) as a platform for fluent self-expression.  And as the quantity of content increases, so too does the audience.  An estimated 70% of all internet users, roughly 155 million, will be consuming some form of UGC by 2013.</p>
<p>The study goes on to suggest that the growth in UGC may be unprofitable if the advertising climate for user-generated media remains stagnant, citing &#8216;unpredictability of UGC&#8217; and &#8216;absence of ad standards&#8217; (among others) as the culprits for these conditions.  While these issues pose a concern for a company like Google who are still seeking to profit on YouTube after its acquisition in 2006, marketers are presented with an amazing opportunity to reach their audience in an organic and credible way.</p>
<p><img style="float:right;margin:0 0 10px 10px;" src="http://www.socialmediaplayground.com/wordpress/wp-content/uploads/2009/02/ugcconsumers1.gif" alt="UGC Consumers" width="324" height="191" />Marketing Vox <a href="http://www.marketingvox.com/tv-online-video-heavily-influences-video-game-selection-042238/">covered</a> an Ad-ology survey last week on the influence of video game selection.  The survey, called <a href="http://www.ad-ology.net/index.cfm?Page=influence">Fall 2008 Median Influence on Consumer Choice</a>, reported that of consumers between the ages of 18-24 nearly 65% were influenced by online video.</p>
<p>&#8220;&#8216;Gamers want to see new releases in action before they buy, and online video is an effective way to show actual game play,&#8217; said C. Lee Smith, president and CEO of Ad-ology Research.&#8221;</p>
<p>This significant level of influence of online video on video game purchases presents an opportunity for leveraging the growing number of UGC creators and consumers.  At Affinitive, we integrate online video, official or user-generated, into the majority of our programs when it makes sense, and have experienced a great deal of success in most cases.</p>
<p>For example, we recently executed a user-generated video contest for the release of an RPG-style video game.  The contest was set up to encourage those who bought the game to upload their best game play videos (see an example <a href="http://www.youtube.com/watch?v=4dv1rV8MbYk">here</a>), with the winner earning a gift certificate and autographed merchandise.  By the end of the contest (roughly two weeks after the game&#8217;s release,) the contest had received over 50 entries totaling 300,000+ views.</p>
<p>That&#8217;s not to say that every marketing campaign needs online video, rather I&#8217;m simply pointing out that the audience and creators are increasing, and the influence is there.  It is a growing opportunity that should be considered when developing an online marketing strategy.</p>
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		<title>Product Placement versus Consumer Engagement</title>
		<link>http://www.socialmediaplayground.com/social-media/product-placement-versus-consumer-engagement/2008/07/07/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=product-placement-versus-consumer-engagement</link>
		<comments>http://www.socialmediaplayground.com/social-media/product-placement-versus-consumer-engagement/2008/07/07/#comments</comments>
		<pubDate>Mon, 07 Jul 2008 18:35:49 +0000</pubDate>
		<dc:creator>Affinitive</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[consumer engagement]]></category>
		<category><![CDATA[consumers]]></category>
		<category><![CDATA[Engagement]]></category>
		<category><![CDATA[online video]]></category>
		<category><![CDATA[product placement]]></category>
		<category><![CDATA[shilling]]></category>
		<category><![CDATA[sprint]]></category>
		<category><![CDATA[sprint instinct]]></category>
		<category><![CDATA[sprint pcs]]></category>
		<category><![CDATA[WOM]]></category>
		<category><![CDATA[word of mouth]]></category>
		<guid isPermaLink="false">http://www.socialmediaplayground.com/?p=96</guid>
		<description><![CDATA[The idea of “product placement” is one that many entertainment industry veterans are so familiar with, it is likely a part of their daily vocab. There are many memorable examples of product placement throughout the years, including the origin of the “Soap Opera” which comes from the show’s original sponsors, a list that included Proctor [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.socialmediaplayground.com/wordpress/wp-content/uploads/2008/07/sprint-instinct1.jpg"><img class="alignleft alignnone size-medium wp-image-98" style="float: left; margin: 5px;" title="sprint-instinct1" src="http://www.socialmediaplayground.com/wordpress/wp-content/uploads/2008/07/sprint-instinct1-300x188.jpg" alt="" width="300" height="188" /></a>The idea of  “product  placement” is one that many entertainment industry veterans are so familiar with,  it is likely a part of their daily vocab. There are many memorable examples of product placement throughout the years, including the origin of the “Soap  Opera” which <a title="blocked::http://en.wikipedia.org/wiki/Soap_operas" href="http://en.wikipedia.org/wiki/Soap_operas">comes from the show’s original  sponsors</a>, a list that included Proctor &amp; Gamble and Colgate-Palmolive,  when it was a radio broadcast and the soap manufacturers were the sole sponsors.   Recent examples include, <a href="http://www.productplacement.biz/200805262313/News/Television/American-Idol-Product-Placement-Nielsen-Counts.html">Coca-Cola and Ford taking center stage on <em><span style="font-style: italic;">American Idol</span></em></a> and other blatant placements that have garnered the <a href="http://www.washingtonpost.com/wp-dyn/content/article/2008/06/26/AR2008062603632.html">investigation of the FCC on how exactly to regulate them</a>. The most notable  example as of late comes from the placement of a wide assortment of brands and  products ranging from Glaceau’s Smart Water to Mercedes-Benz to the ever-present  Apple in <a title="blocked::http://www.vanityfair.com/online/daily/2008/05/sex-and-the-cit.html" href="http://www.vanityfair.com/online/daily/2008/05/sex-and-the-cit.html">a  product-heavy <em>Sex and the City</em> film</a>, a movie that  was SO filled with placements that hardcore SATC fans hit the blogosphere with  their Manolos pounding in disdain.</p>
<p>With media moving to more  non-traditional means, it was only a matter of time before the idea of the  product placement hit the web. Last month, <a title="blocked::http://www.instinctthephone.com/?id9=SEM" href="http://www.instinctthephone.com/?id9=SEM">Sprint PCS launched a consumer  promotion</a> on <a title="blocked::http://youtube.com/watch?v=Gfp1vRNo7Zk&amp;feature=related" href="http://youtube.com/watch?v=Gfp1vRNo7Zk&amp;feature=related">YouTube where  they ask you to make a family or summer video that features their new Sprint  Instinct phone, as a product placement</a>.  Shill their product in your home  vid and you will get $20 for your efforts. Their name of the promotion “Sell  Out” would indicate that perhaps this all is just some joke, meant to combat the  edge and wittiness of Apple’s marketing, owners of the iPhone, which this phone  was made to directly compete with.</p>
<p>The idea of this type of placement  has had mixed reactions across the board.  To me, there are several key  questions that have come up from the consumer and brand perspectives that leave  gaping holes in a promotion like this that could ultimately note bode well for  Sprint’s credibility within non-traditional online channels. A few of these  questions being: Is a measly $20 a strong enough value proposition? Will any  viewer of this video see it as a genuine endorsement? Is this just some  publicity stunt by agency <a title="blocked::http://www.goodbysilverstein.com/main_site/main.html" href="http://www.goodbysilverstein.com/main_site/main.html">Goodby, Silverstein  &amp; Partners</a> to try out the social media space and perhaps garner some  blogosphere buzz? And perhaps most importantly (and most unanswered) <em><span style="font-style: italic;">will this really</span></em> <em><span style="font-style: italic;">translate to any sales of the Instinct</span></em>?</p>
<p>With reference to the latter, only  time will tell, but as someone who prides themselves on working for a company  who builds Word-of-Mouth the genuine way, I feel as though the distinction  between a genuine brand reference within a social media channel and one of  placement must be made.  There is a vast and incomparable difference between  Word-of Mouth that is cultivated by simply giving your product to a consumer and  allowing them to experience it, engage with it, and then let you know how they  feel, the natural, raw, organic way that is based on opening up a dialog  versus these paid placement promotions that don’t come from any basis other than  people willing to shill if the price is right without any passion or affinity  towards the brand.</p>
<p>At Affinitive, we pride  ourselves on building programs that result in user generated content as a by  product of an engagement strategy, where consumers participate because they are  interested in learning about the product or because they already have a passion  for or relationship with the brand.  We could not have the quality or quantity  within our library of content for each program that we have by shelling out a  few twenties for some videos.</p>
<p>We love to reward consumers for their willingness  to engage and create content, but doing so in a way that is about the consumer  and not about the creation of a tool for the brand makes a world of  difference.</p>
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