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	<title>Affinitive's Social Media Playground &#187; video game marketing</title>
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	<description>Welcome to Social Media Playground, a place to discuss all things related to word of mouth (WOM) and social media marketing. Brought to you by Affinitive, a word of mouth and social media marketing, technology and strategic solutions firm located in New York City and San Francisco.</description>
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		<title>Affinitive Wins 4 W3 Awards</title>
		<link>http://www.socialmediaplayground.com/self-promotion/affinitive-wins-4-w3-awards/2008/10/21/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=affinitive-wins-4-w3-awards</link>
		<comments>http://www.socialmediaplayground.com/self-promotion/affinitive-wins-4-w3-awards/2008/10/21/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 15:32:55 +0000</pubDate>
		<dc:creator>Warren Ackerman</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Self-Promotion]]></category>
		<category><![CDATA[award]]></category>
		<category><![CDATA[awards]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[buzz]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[iava]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Nielsen]]></category>
		<category><![CDATA[social networking]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[video game marketing]]></category>
		<category><![CDATA[viral]]></category>
		<category><![CDATA[w3]]></category>
		<category><![CDATA[word of mouth]]></category>
		<guid isPermaLink="false">http://www.socialmediaplayground.com/?p=126</guid>
		<description><![CDATA[The International Academy of Visual Arts and the W3 Awards today awarded 4 awards to Affinitive: Category – Best Viral Promotion, Games &#38; Gaming Category (Silver W3): Ubisoft’s ‘1191AD: Brotherhood of Assassins’ Campaign for Assassin’s Creed Category – Best Site, Social Networking Category (Silver W3): Hey! Nielsen for The Nielsen Company Category – Best Site, [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.iavisarts.org/" target="_blank">International Academy of Visual Arts</a> and the <a href="http://www.w3award.com/awards/" target="_blank">W3 Awards</a> today awarded 4 awards to Affinitive:</p>
<p><a href="http://www.socialmediaplayground.com/wordpress/wp-content/uploads/2008/10/w3winner_silver_wht.gif"><img class="alignnone size-medium wp-image-127" title="w3winner_silver_wht" src="http://www.socialmediaplayground.com/wordpress/wp-content/uploads/2008/10/w3winner_silver_wht.gif" alt="2008 W3 Award Logo" width="113" height="107" /></a><a href="http://www.socialmediaplayground.com/wordpress/wp-content/uploads/2008/10/w3winner_silver_wht1.gif"><img class="alignnone size-medium wp-image-128" title="w3winner_silver_wht1" src="http://www.socialmediaplayground.com/wordpress/wp-content/uploads/2008/10/w3winner_silver_wht1.gif" alt="" width="113" height="107" /></a><a href="http://www.socialmediaplayground.com/wordpress/wp-content/uploads/2008/10/w3winner_silver_wht2.gif"><img class="alignnone size-medium wp-image-129" title="w3winner_silver_wht2" src="http://www.socialmediaplayground.com/wordpress/wp-content/uploads/2008/10/w3winner_silver_wht2.gif" alt="" width="113" height="107" /></a><a href="http://www.socialmediaplayground.com/wordpress/wp-content/uploads/2008/10/w3winner_silver_wht3.gif"><img class="alignnone size-medium wp-image-130" title="w3winner_silver_wht3" src="http://www.socialmediaplayground.com/wordpress/wp-content/uploads/2008/10/w3winner_silver_wht3.gif" alt="" width="113" height="107" /></a></p>
<ol>
<li><strong>Category – Best Viral Promotion, Games &amp; Gaming Category (Silver W3)</strong>: Ubisoft’s ‘1191AD: Brotherhood of Assassins’ Campaign for Assassin’s Creed</li>
<li><strong>Category – Best Site, Social Networking Category (Silver W3):</strong> <a href="http://www.beaffinitive.com/clients/casestudy_nielsen_hey_nielsen.html">Hey! Nielsen</a> for The Nielsen Company</li>
<li><strong>Category – Best Site, Branding Category (Silver W3):</strong> <a href="http://www.beaffinitive.com/clients/casestudy_nielsen_hey_nielsen.html" target="_blank">Hey! Nielsen</a> for the Nielsen Company<a href="http://www.beaffinitive.com/clients/casestudy_nielsen_hey_nielsen.html" target="_blank"><br />
</a></li>
<li><strong>Category – Best Site, Entertainment Category (Silver W3):</strong> <a href="http://www.beaffinitive.com/clients/casestudy_nielsen_hey_nielsen.html" target="_blank">Hey! Nielsen</a> for the Nielsen Company<a href="http://www.beaffinitive.com/clients/casestudy_nielsen_hey_nielsen.html" target="_blank"><br />
</a></li>
</ol>
<p>The 2008 W3 Awards received over 3,000 entries from around the globe this year, we’re honored to be on their list of excellent work.</p>
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		<title>Complement Consumers&#8217; Social Habits to Spread WOM</title>
		<link>http://www.socialmediaplayground.com/research/complement-consumers-social-habits-to-spread-wom/2008/03/13/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=complement-consumers-social-habits-to-spread-wom</link>
		<comments>http://www.socialmediaplayground.com/research/complement-consumers-social-habits-to-spread-wom/2008/03/13/#comments</comments>
		<pubDate>Thu, 13 Mar 2008 21:22:28 +0000</pubDate>
		<dc:creator>Affinitive</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[consumers]]></category>
		<category><![CDATA[Keller Fay]]></category>
		<category><![CDATA[psychographic]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[video game marketing]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[WOM]]></category>
		<category><![CDATA[word of mouth]]></category>
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		<description><![CDATA[Word-of-Mouth is a fickle beast. It is difficult to trigger WOM for a product, but it is even harder to determine how the word will be spread, how the message changes, and who it will reach as it goes from one generation of consumers to the next. Keller Fay Group released research showing that 90% [...]]]></description>
			<content:encoded><![CDATA[<p>Word-of-Mouth is a fickle beast. It is difficult to trigger WOM for a product, but it is even harder to determine how the word will be spread, how the message changes, and who it will reach as it goes from one generation of consumers to the next.</p>
<p>Keller Fay Group released <a href="http://www.kellerfay.com/news/Ad%20Age%2012-4-06.pdf" target="_blank">research</a> showing that 90% of WOM conversations occur offline and only 7% occur online. For marketers targeting the online space, this was a hard finding to swallow as it suggested that opportunities were being missed in a space where WOM is difficult to measure.</p>
<p><a href="http://www.beaffinitive.com/solutions/" target="_blank">Our solutions</a> at <a title="Affinitive" href="http://www.beaffinitive.com" target="_blank">Affinitive </a>focus mostly online, so at first glance it seems perhaps we were focusing on the wrong space. In our programs, we ask participants to self-report the number of times they are involved in conversations related to the product or brand of interest and whether those conversations occurred online or offline. I gathered results from 8 of our past programs in the video game industry. The results showed that <strong>only 37% of WOM happened offline</strong> for participants of the program, a marked difference from the 90% presented earlier:</p>
<p style="text-align: center"><img src="http://www.socialmediaplayground.com/wordpress/wp-content/uploads/2008/03/offline-vs-online-chart-2.gif" alt="WOM — Offline vs. Online" /></p>
<p>So, what is happening here? I think there are three Ps in play:</p>
<ul>
<li>Person (Who is being targeted?)</li>
<li>Place (How are they being targeted?)</li>
<li>Product (What is being talked about?).</li>
</ul>
<p>Depending on how and where a program is executed has effects on where the WOM happens. We found an online-rich personality is often a major <a title="Psychographic" href="http://en.wikipedia.org/wiki/Psychographic" target="_blank">psychographic trait</a> of video game consumers. Noting this, we were able to to augment their natural social engagements with product-related WOM encompassing specialized strategies designed to keep participants online.</p>
<p>If you want to target people who feel more comfortable in the online space, then use that to your advantage. Offer tools and ideas to spread the word online. Integrate your program into the environment with which your consumers are most comfortable. Tactics developed for a program must complement both audience and product.</p>
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